Consumer VR is the third largest revenue category in the outer years of our Global XR forecast. We project it to grow from $2.7 billion in 2017 to $9.4 billion in 2022, a 28 percent CAGR. How will it get there? We dive in. READ MORE
Profitable VR companies make up a small club due to the market’s early stage, slow adoption, chicken & egg dilemma and platform fragmentation. What are VR's sub-sectors and how are revenue models developing within each? READ MORE
Will advertising be one of the many opportunities in AR? There are pros and cons. Though there's potential scale and high engagement, advertisers are still explicitly hesitant. Where and how will AR advertising drive meaningful revenue? READ MORE
What are VR users saying and doing? And what are the strategic takeaways? We dive deep in our latest VR survey report. The latest featured data slice examines headset popularity and trending. READ MORE
Where are positive signals in enterprise AR, and how do they support our revenue projections? Venture funding is one leading indicator: Charlie Fink examines Re'flekt's latest funding. READ MORE
AWE Europe is the top XR conference, with the possible exception of AWE’s flagship show in California each spring. The European version packs up the AWE playbook, team and speaker caliber and brings it to Munich in October. We have details & discounts. READ MORE
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LEAP MOTION'S XR CONCEPT
WHO'S USING VR, AND HOW?
OCCLUSION: THE WHAT AND WHY
SIZING UP XR REVENUES