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Hi everyone!
Life at the GMT Offices has been a little crazy this month, as we're in the midst of shipping one of our largest ever shipments of P500 games, which has taken us about three work weeks to complete (we can ship about 200-300 orders per day). We plan to finish by Friday, so things should normalize a bit then. I'm sorry for the delay some of you are experiencing since the game started shipping, but 5000+ items to ship out at once just outstrips our capacity to ship everything in a week. I'm working on getting some systemic upgrades done before our next "large order volume group" in July, so hopefully we'll be better able to handle the extra volume by then.
On the "playing the games" front, it's really great to see on social media how many folks are setting up and playing their new copies of
Falling Sky,
A Distant Plain Reprint, and
Cuba Libre Reprint. And it's SO good to have you guys getting the massive update kit to
Won by the Sword, so that you can finally fully enjoy Ben's terrific game.
Personally, I want to thank many of you for your prayers and well-wishes during both my cross-country drive with Luke (getting his car home from college) and my recent medical procedure. Those two have taken up most of my month of May, but I'm feeling a lot better now and should be able to get back up to speed on all things GMT pretty quickly. Thanks again for all your kindness and understanding while I've been out. I know our online presence and general comms have been degraded a bit while I've been out, but that should ramp up again quickly starting this week - actually, with this update.
The big news this week is that we're adding a new Mark Herman design to the P500 list, and It.Is.Awesome! So let's get right to details....
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New P500 Addition!
Pericles is game #2 in Mark Herman's Great Politicians Series. Please click the banner or link above for full details or to place your order, but the gist of it is this is an amazing 2-4 player game (with bots for solo play) that is related to Churchill in terms of some systems and mechanics but in my view at least, is even better (than the Golden Geek Award winner for best wargame of 2015!)!
Mark's design and research/teaching skills (as designer of Victory Games' Peloponnesian War and from his many years teaching the Peloponnesian Wars at the Naval War College) have combined to create what I believe will be seen as a masterpiece design on the entire period of the Peloponnesian Wars. Those of you who like this period will find Pericles just dripping with history and theme. If you like Churchill, I think you'll enjoy the way Mark has evolved the "Conference" system to be even better in Pericles. If you enjoy Co-opetition games or just a good solo game that helps you understand the dynamics of the era better, you're going to love Pericles. And if you just plain "love you some Mark Herman games," then you may not be able to contain your excitement, because this is Mark at the top of his craft.
If you're interested in the development of this game, check out Mark's Delian League Diary articles in InsideGMT:
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Twilight Struggle News
For our best-selling game, it's hard to say that interest is increasing, but we've definitely seen a broadening of interest in
Twilight Struggle since Playdek launched the Digital version on Steam for Mac and PC last month. Back in December, we printed our largest print run yet, 22,000 copies, thinking it would last a couple of years. Well, sales have been really strong throughout the early months of 2016, but when the Digital version launched, sales of the boardgame spiked. The result? We're (again) sold out of Twilight Struggle!
It's a bad problem (lost sales) inside a good problem (increased revenue, more interest in the game), but a problem nonetheless. So T
ony already has another reprint lined up for this summer. Hopefully we'll have the game back in stock by early fall. We've also added the
2016 Reprint Edition
back to the P500 list, for those who'd like to pick up a copy. Note that this reprint will be identical to the 2015 version. We're not adding any features or components - just getting the game back in stock.
Speaking of the Digital Version, sales for the first month have been really, really good! Thanks to all of you who have supported us, given feedback to Playdek, and helped new players learn Twilight Struggle over this past month. We're really excited that the product has experienced such an excellent beginning, and to see Playdek already making the game even better through their updates. We're excited to play Twilight Struggle on tablets soon, and on other platforms over the coming months.
It's clear that the digital sales and exposure are helping us massively on the boardgame side of the house. It's one of the great things about working with Playdek: they have a huge customer base and the ability to help us really spread the word about Twilight Struggle to tens of thousands of new players. We're excited to join with them in fostering this new group of TS players as they learn the game and helping to integrate them into our already strong communities of online and tabletop Twilight Struggle players.
We don't have an official update from Playdek today and I'm way too NDA'd to tell you things without their permission, but I can tell you that they are hard at work on the iOS version and committed to continuing to improve the AI and squash any bugs you guys find.
You know, we're often so focused on just continually working to improve that we forget to stop and appreciate our accomplishments. So, especially for our team members and those of you who've played any part at all in helping us create and develop Twilight Struggle and then get it to digital, just stop for a minute and listen to what PC Gamer (Seriously, I never thought I'd see PC Gamer review one of our games....) had to say about the Twilight Struggle Digital version:
Twilight Struggle's creativity and elegance sets it apart from most of what's available on PC. It's a great strategy game, but one that behaves according to completely different logic than we're used to seeing. As a strategy game, Twilight Struggle is a revelation. On PC, it's one of the best head-to-head strategy games around.
It's an excellent and detailed article. Just click the headline above to go read the whole thing if you want. But that conclusion
(quoted above) ...wow! I read that and thought "How many companies would love to have PC Gamer say those things about their game?" So kudos to all our friends at Playdek and to Jason and Ananda and all of our GMT team that helped get Twilight Struggle to where it is today. And thanks to all of you who have bought, played, and continue to teach
Twilight Struggle to new players!
If you haven't seen the Digital Version yet, or you'd like to learn to play Twilight Struggle, I invite you to check it out. When you buy the Steam version linked below, you get access to both the PC and Mac versions of the game for the $14.99 price. Enjoy!
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Discounts! Check out our SPECIALS Page
Just a reminder that we have some really good games at great prices on our
Specials Page.
Here are the most recent additions to the list:
Game Original/Special Price
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Solitaire Rules for Conquest of Paradise!
Designer Kevin McPartland has come up with a set of Solitaire Rules for Conquest of Paradise! Those rules and the components needed for them will be in the 2nd Edition of Conquest of Paradise, which you can P500 now. But we're also making them available to all of you as a free Print n' Play package for your enjoyment. The details are in Kevin's InsideGMT Article, linked below:
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Thunder Alley Crew Chief expansion on Kickstarter Reborn - Final Lap!
Jeff and Carla Horger and their company
Nothing New Games have a Kickstarter project for a
Thunder Alley Crew Chief Expansion, designed by accomplished designer Richard Launias (
Arkham Horror, Defenders of the Realm, and many others), who is a huge fan of the game. The original Kickstarter failed about a month ago, but the folks at NNG reworked it and put it back on Kickstarter, and this time it has funded!
There are now 4 days left on the Kickstarter, so you can still get in for this expansion if you are interested.
Here's the link:
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GMT Digital Gift Certificates!
Just a reminder that we DO now have digital gift certificates available on our website.
PLEASE NOTE that Gift Certificates do NOT work for P500 orders, only for in-stock orders.
To purchase and send a gift certificate, just go to our
Gift Certificate Department and select "Email Gift Certificate." You'll then be able to choose from $10, $20, $25, $50, or $100 Gift Certificates. Then when you checkout, once you Update your cart and hit the "Checkout Now" button, our system will ask you to fill in the recipient's name and email address for each Certificate ordered (you can include multiple gift certificates on a single order). You'll also be able to include a personal note to the recipient.
We hope you enjoy this new addition to the GMT website and that it helps you with your gifting for holiday, birthdays, etc.
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This Month in InsideGMT!
Here's a look at our most recent InsideGMT articles:
And, in case you missed them, here are links to our previous month's InsideGMT articles:
As always, I invite you guys to head over to
www.insidegmt.com, check out the articles, leave us your comments, and tell us what else you'd like to see us do to make
InsideGMT even better!
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San Diego Historical Games Convention
Last November, I had the pleasure of attending the first San Diego Historical Games Convention, organized and managed by Harold Buchanan (designer of
Liberty or Death). It was a blast, and San Diego November weather is amazing! I hoped Harold would make this a yearly event, and it looks like that's happening. I hope many of you will check out the website below, and makes plans to join us in November in San Diego. Here are some details and the event link from Harold:
The November San Diego Historical Games Convention (November 11-13, 2016) is now open for registration! This year brings a new venue utilizing the 5,200 square foot Shriner's Hall and sharing a parking lot with the Convention Hotel. This years special guest will be Mark Herman. Come join us in San Diego where it's 70 degrees in November!
http://www.sdhist.com/
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GMT Weekend at the Warehouse Oct. 13-16
We had a great time with about 90 gamers at our most recent GMT Weekend at the Warehouse on April 21-24. Thanks to all of you who attended and made the event so much fun!
We do have dates for our Fall Weekend, so come join us on October 13-16, 2016, for our 32nd (!)
GMT Weekend at the Warehouse! We'll spend the better part of 3 1/2 days, often long into the night, playing your favorite GMT (and non-GMT, if you'd prefer) games. This is mostly an open gaming event, although we do have tournaments from time to time.
The hotel has already blocked rooms for us, so feel free to go ahead and make reservations whenever you are ready.
If you'd like to attend, just call or chat with our office ladies and they'll reserve your spot.
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Keep up with GMT Online
Virtually every day, we announce new information or show off upcoming products or give you a peek under the hood of our new designs in our various online sites and forums. For you guys looking to keep up with us online, here's where you can find us. Drop in and start a conversation!
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That's it for the news bytes for this time.
Here's what you'll find in the rest of today's update:
- Charge and Shipping Update
- Production Outlook
- P500s
- Project Updates
- P500 Reprint Update
- Website File Additions
Thanks, as always, for your support of GMT!
Enjoy the games!
Gene
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Charging and Shipping Schedule
Shipping
:
We are finishing up shipping the P500 orders listed below. We plan to finish all P500 shipping by the end of this week.
Won by the Sword Update Kit
Charging
The next charges will be approximately June 15 for the early July releases.
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Tentative Production Schedule
Here's our most current Tentative Production Schedule. As you can see, we have a packed schedule for Summer and Fall. It's going to be a busy year!
We had a couple of near-term surprises that are causing slight delays. The printers misfolded the MBT maps so are having to reprint the entire batch. And on the Labyrinth 3rd printing, we've had a delay on the wooden blocks that has pushed the game back by a month.
On the mid-term schedule, we've had one game move up the schedule (Commancheria) and several games move back a month or two, mostly due to normal final pre-production checking and corrections that in these cases delayed the files past a previously established printing slot.
July, 2016
August-September, 2016
Possible for 4Q, 2016
Twilight Struggle Deluxe Reprint
Possible Early 2017
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Project Updates
In this section, we'll be passing along updated status on a variety of projects, generally direct from the designers or developers. We have several this time:
At Any Cost: Metz 1870 -
Hermann Luttmann
The game has entered a second round of playtesting via Vassal and Sun Tzu modules with a great group of testers. The delay to this point has been my re-design of the game system to a more streamlined approach, closer to what I originally envisioned for the game from the start. So far, the feedback has been 100% positive on the new "look" and that has been very encouraging. This has revitalized my effort to get this game done by mid-summer and we will work hard to meet that goal. At Any Cost is a unique look at the Franco-Prussian War battlefield and we hope that you'll be as intrigued by the situation as we have while designing and playing the game.
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Hammerin' Sickles: Longstreet Attacks at Gettysburg - Hermann Luttmann
The further development of the game has been somewhat curtailed by my need to concentrate on re-designing At Any Cost. However, because Hammerin' Sickles is the big brother to Stonewall's Sword and the upcoming Thunder in the Ozarks, development work and feedback from those two games has automatically been incorporated into Hammerin' Sickles. Thankfully, Stonewall's Sword has been very well received and has developed an increasing and loyal group of supporters who appreciate the "chaotic battlefield" approach of the Blind Sword system. They are eager to see (and assist with) the publication of Hammerin' Sickles. As such, I plan to finish the game by the end of the summer and will dedicate the next months to doing just that.
Thanks again for all the P500 support for both of our projects! Fred Manzo and I will do our best to make sure these are fun, accessible, historically accurate and challenging games.
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Colonial Twilight -
Brian Train
Playtesting continues, and the testers are reporting a wide variety of game results. This game appears to be tough for either side to win, which I think is a good thing.
We are working through the many final tweaks, corrections and clarifications required so that the rules, playbook, player aids and Event Cards all say the same thing.
Under Mark Simonitch's direction, Chechu Nieto has come up with another stunning map, and Charlie Kibler is now working on the Event Cards.
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Labyrinth: The Awakening - Trevor Bender
(From last week) Mark Simonitch has sent the Rule Book and Player Aid Cards to a GMT Proofreader and we expect that review to conclude this week, then we go pens-down on any future edits on 16 May, then it's off to the printer for the Labyrinth: Awakening expansion.
Trevor
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Wing Leader -
Lee Brimmicombe-Wood (BGG)
It's been a busy month on Wing Leader.
(1) We are producing new scenarios and counters for the next C3i magazine. These will allow us to do two things:
(a) Have scenarios featuring Helldivers and Avengers together. As the Avenger features in the first volume there's been no opportunity to link it up with the Helldiver in the second.
(b) Make counters for some of the new carrier aircraft in British colours. We will have Royal Navy schemes for the Avenger, Hellcat and Corsair. Be still, my beating heart!
(2) Work has been completed on new surface target counters. A problem I have is that we have lots of surface targets and not enough countersheet space. I've managed to cram almost everything in, partly by the expedient of putting targets on the reverse of balloon and barrage markers, but space is tight. Some targets, such as Japanese super-battleships, will not be making it.
(3) On the aircraft art, Ian Wedge has almost completed all his portion of the art. I am, at the time of writing, just waiting on delivery of the B-25 and MC.205V artwork. For my part, I'm cleaning up my master art--mostly adjusting some of the modelling work on the images, before I begin generating the alternate colour schemes. My aim is to have the variant art done by July and I'm currently on track.
(4) No major rules changes this month but a there have been a small number of rules text fixes. The rulebook is looking pretty solid right now.
(5) I've finally got a date for my final surgery--the beginning of June. This is significantly less violent than my surgery last November, so nothing to worry about, but it will take me out for a while--maybe a week or two. I'm hoping it won't affect any of the work on the game.
(6) In short, there's nothing to make me amend my assessment of delivery for September for a 4th quarter release. Though the decision to go to print is very much in GMT's hands. The pre-orders are a fraction lower than I'd like at this stage of the game. (I hoped they'd be at least a hundred higher). We'll see how things pan out over the summer, as people hopefully get to see the game played over the convention season. Anything youse guys could do to help with that--such as arranging demo games--would be welcome.
Lee
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Cactus Air Force -
Terry Simo
This has been a very hard project to work on from one standpoint only and that is time!
Researching this game has been a great experience as I learn something new about the campaign every time I open a new book on the subject. I was mistaken on a few counts when I began this project; first being that being retired from military and starting a new job would free up more time to design but that has not been the case as I've had less time due to new job and the second being how quickly this would hit its P500 numbers which put me about 2 yrs behind the power curve to begin with as this is a brand new game engine - time goes by so quickly. Solitaire designs are not as easy to design as people may think as getting the Japanese forces to mimic some level of realism is not as easy as one might imagine.
Anyhow, enough whining so here is where we stand. I have finished the layout of the cards for the 1st Campaign Aug-Sep 30 1942 and am proceeding with 2nd Campaign Oct 1 - Nov 15 1942. Once those layouts and cards are done I will begin the final phase of development and testing. Map is pretty much finalized for what I want on it and rulebook with be finalized after the cards are done. I will have to wait on my incredible aviation artist Ian Wedge to catch up on artwork but that isn't a big limfac.
While I'd like to say the game can be completed by this fall, I cannot predict how much time I can devote to it over the summer. But progress is being made, albeit slow and steady. Now that Eagle of Lille has been published (Expansion to Bloody April), I am now devoting all my game design efforts to Cactus Air Force. Thanks again to all the encouraging words and support for the game!
Terry Simo
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Mr. President -
Gene Billingsley
I've only had a few days to devote to
Mr. President since last month's update, but in that time, I have made one significant improvement to the design.
I've replaced the old top down turn sequence with an interactive sequence, where you get to plan and choose your own actions but you never know when or in what order the actions of the world will come at you. It's a mix of a chit-draw mechanic (for all the events you don't have some measure of control over) and a resource-based selection mechanic (for your own actions) that is working really well so far. It also replaces the old "draw three Crisis Cards" mechanic with something much more unpredictable, so you never know how much will be thrown at you, as well (although there ARE governors across a turn so players aren't completely overwhelmed). I love the additional interaction and uncertainty we're getting with this evolution to the system.
The demo at the GMT Weekend at the Warehouse went really well, and the players who participated all said they felt drawn into the evolving story the game created. That was (is) Job #1 for me, so that was gratifying feedback. I have to say, that one aspect of the game was skewed a bit in that NONE of us could roll good intel results to save our lives! So the Middle East, especially, got to be a bit of a "free trade zone" for terror. I learned a few things from the test, and have a dozen or so items to look at and tighten up as a result. Thanks to those guys who played and gave me feedback at the Weekend - it really helps!
This month has been mostly travel and medical procedure recovery for me thus far, so there hasn't really been much time or focus for a lot of design work. I have several reading projects slated for the rest of the month as I look to further flesh out key elements of the game and tie them to the real world.
I'll get back to InsideGMT articles once I get "hard at it" on the design again. - Gene
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P500 Reprint News and Tracking
Here's the current status of all the games on our P500 reprint list. Please help us determine what to print by pre-ordering any of these that interest you (you can click on the name link below to go to the P500 reprint page). Thanks for your help. Here's the current P500 Reprint list - with current order totals and a +/- order growth since last month:
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New Game Support Files, Vassal/Cyberboard, and Sneak Peeks
Here are new support files we've added to our website since our last update. Enjoy!
Game Support:
Vassal/Cyberboard/ZunTzu:
- Posted the link to the
for Talon.
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Sincerely,

Your Friends at GMT Games
www.gmtgames.com Toll Free Order and Support Line: 800-523-6111 E-mail: gmtoffice@gmtgames.com |
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