2023-24 Checkout Library Materials

Click for the Checkout Form

Most of the materials are checked out for June and July summer camps and festivals. August (and on) is completely open. 


First come, first serve. I'll send you an email to confirm and make pick-up arrangements. If you don't hear back within a day or two, please feel free to reach out and check on your request. Email lisa.morlock@drake.edu. 



If you're seeking a resource not on this list, email us (lisa.morlock@drake.edu) and we'll check with the other regional hubs.

(6 kits included for a class set)

Code and Go Robot Mouse Kit

  • DEVELOPS: Critical Thinking, Coding Skills and Problem Solving
  • CODING FUNDAMENTALS: As kids learn to program they build key skills that include critical thinking, problem solving, sequencing, and programming fundamentals
  • ROBOT MOUSE: Colby lights-up, makes sounds, and features 2 speeds along with colorful buttons to match coding cards for easy programming and sequencing. Requires 3 AAA batteries (not included).
  • This coding set includes 16 maze grids create a 20" X 20", 22 maze walls, 3 tunnels, 30 double-sided coding cards, 10 double-sided activity cards, cheese wedge, and activity guide to provide a hands-on introduction to coding concepts.
  • Super STEM Skills: From science and technology to engineering and math, STEM learning help kids build critical thinking and other skills they need for success in school and beyond!

Daily Math Fluency Kits: grades 6 & 8


  • Hands-on learning is essential for early childhood development and building a happy classroom.
  • These bulk school supply kits contain engaging resources to promote interactive learning for children at all developmental stages. 



EiE Bubble Wands Kit


Grades 3-5. Unit Overview

In this unit India and Jacob—a fictional, world-traveling brother and sister duo—have won a contest! They get to help create a stage show about bubbles for an amusement park. Kids will explore how bubbles behave and investigate the properties of different materials as India and Jacob guide them through the engineering activities. The unit wraps up with a Bubble Bonanza Showcase where kids demonstrate the bubble wands they engineered.

EiE Magnet Kit


Grades 1-5 Unit Overview

In The Attraction is Obvious: Designing Maglev Systems, students explore magnetism and its applications in engineering. The unit begins with the storybook Hikaru’s Toy Troubles, in which a boy named Hikaru living in Japan explores the field of Transportation Engineering in order to design a special attraction for his family’s struggling toy store. Over the course of the unit, students analyze the design of transportation systems, investigate the properties of magnets, and build model toys that use magnets. Like Hikaru, students then follow the steps of the Engineering Design Process to imagine, plan, create, and improve their own magnetic levitation transportation system.

EiE Parachutes


Grades 1-5. Unit Overview

In A Long Way Down: Designing Parachutes, students explore the solar system and explain how conditions on other planets affect the design of technology to explore those planets. The unit begins with the storybook Paulo’s Parachute Mission, in which a boy named Paulo living in Brazil explores the field of Aerospace Engineering in order to design a parachute to safely retrieve fruit from a high tree. Over the course of the unit, students compare data about conditions on other planets in our solar system. They consider how a planet’s conditions would affect a parachute, and then carry out investigations to test the effect of different design variables on parachute performance. Like Paulo, students then follow the steps of the Engineering Design Process to imagine, plan, create, and improve their own parachute designs.

EiE Sounds like Fun: Seeing Animal Sounds


Grades 1-5. Unit Overview

In Sounds Like Fun: Seeing Animal Sounds, students investigate the properties of sound and their many applications in engineering. The unit begins with the storybook Kwame’s Sound, in which a boy named Kwame living in Ghana explores the field of Acoustical Engineering in order to communicate his drumming rhythms visually to his cousin Kofi. Over the course of the unit, students learn about the properties of sound and its many applications in fields from animal research to the design of musical instruments. Like Kwame, students then follow the steps of the Engineering Design Process to imagine, plan, create, and improve their own systems for representing animal sounds.

Foil Boats Kit


Have you ever wondered how a ship made of steel can float? If you drop a steel bolt in a bucket of water, the bolt quickly sinks to the bottom. Then how can a steel ship float? And better yet, how can a steel ship carry a heavy load without sinking?


It has to do with the density, or the mass per volume, of the ship (and its cargo) compared to the density of water. In this science activity, you will make little "boats" out of aluminum foil to explore how their size affects how much weight they carry and how this relates to the density of water.

Human Body Kit


Grades 3-6

Students get a detailed view of the body’s major organs…and learn how they all fit together to help us function! Each organ comes out for up-close examination. Kids can even open the head to reveal the brain…and open the heart to see all 4 chambers! You get 11 pieces total, including the torso and removable organs. Durable plastic torso measures 19 1⁄4" tall and comes with a guide.


Kits also features anatomy puzzles, stethoscopes, plastic microscopes, and more.


Insect Life Cycle Kit


Resin insects and magnifying glasses make bug exploration interesting. Perfect for an exploration center or drawing experience.

Snap Circuits Beginner Kits


Age 5+

Features:

  • The included 14 parts build over 20 projects.
  • Extra safety features for younger engineers, 5 and up.
  • Easy-to-follow color manual diagrammed like no other Snap Circuits® Kit.
  • Requires 3 "AA" batteries

Elenco's Snap Circuits® makes learning electronics easy and fun! Just follow the colorful pictures in our manual and build exciting projects such as FM radios, digital voice, recorders, AM radios, burglar alarms, doorbells, and much more! You can even play electronic games with your friends. All parts are mounted on plastic modules and snap together with ease.

Storytime STEM Moon Kit + 6 BeeBots & Hub


1. Trip to the Moon

Computer Science Concept:

Creating and Following Algorithms

This unplugged computer science activity starts with reading the book On the Moon (PreK-K) or If You Decide to Go to the Moon (Grades 1-2), creating excitement about a trip to the moon. Children then sequence a set of six Going to the Moon cards, justifying their proposed sequence. The activity concludes with a reenactment of a trip to the Moon, ending with everyone “walking” on the Moon.

2. The Spacesuit: How a Seamstress Helped Put Man on the Moon

STEM Concept: Engineering Design

Developing and Optimizing Design Solutions

This Storytime STEM-Pack includes all the materials you need to engage kids in an engineering design task that also explores the concept of properties of matter. The activity is launched by reading the popular children's book, The Spacesuit: How a Seamstress Helped Put Man on the Moon, which is based on the fascinating true story behind the spacesuit that astronauts wore on the first moon walk and the team of women who sewed it together. Children are then challenged to think about how to protect an astronaut in space. They work in groups of three to design and test two layers of a space suit, choosing from several materials and testing materials with a rock.

3. Exploring Moon Craters

STEM+C Concept: Computer Science

Develop programs with sequences to address a problem

This computer science challenge starts with children revisiting pages with craters from the books and then sequencing a different set of six cards (Getting Ready to Walk on the Moon cards). Children then have an opportunity to become familiar with the robot (Bee-Bot), before completing the first challenge on the Bee-Bot Moon Mat, going from the Moon lander to the Moon buggy to explore craters (and back for older children). Children discuss the different strategies they used to determine how to program Bee-Bot. During the last part of the activity, children are using symbol cards (forward, backward, turn right, turn left, pause) to document Bee-Bots movements. Possible extensions to visit multiple craters are provided.

4. Collecting Moon Rocks

STEM+C Concept: Computer Science

Develop programs with sequences to address a problem

This computer science challenge starts with children revisiting pages with moon rocks from the books and then sequencing a set of four cards (Brushing Teeth), or telling which card is missing, before coming up with their own sequence for a daily life experience. Next, the children program Bee-Bot to collect Moon rocks (cards), avoiding boulders (cards) for older children. To close, the children reflect and share how they worked as computer programmers, and what made them successful. 

5.Finding Footprints on the Moon

STEM+C Concept: Computer Science

Develop programs with sequences to address a problem

This computer science challenge starts with children revisiting pages from the book with footprints on the moon surface and then asks children to program Bee-Bot to follow a “NASA Mystery Code”. If followed correctly, Bee-Bot lands on a square of the Moon Mat that has astronaut footprints. Next, children program their robot to “go home” along a masking tape line, after discussing strategies how to best program Bee-Bot to stop as close to the end of the line as possible. The activity concludes with a discussion on computing all around us in daily life.

Included in this set of five integrated STEM+C challenges above, you'll find:

  • Detailed instructions (i.e., lesson plan) for each of the five the learning activities
  • 15 small magnet tiles
  • 25 small astronaut stickers
  • 24 index cards
  • 1 roll of masking tape
  • Six Going to the Moon Sequence Cards (8.5x11)
  • Twelve sets of small Going to the Moon Sequence cards for children
  • Going to the Moon Re-Enactment Card (8.5x11)
  • Six Getting Ready to Walk on the Moon Sequence Cards (8.5x11)
  • 1 roll aluminum foil
  • 1 roll of plastic wrap
  • 1 roll of paper towels
  • 1 packet of plastic sheeting
  • 1 packet of tissue paper
  • 1 plastic box with a rubber band and three different size rocks
  • 8 craft tubes
  • 4 rolls of clear tape
  • 1 Testing Space Suit Materials Card (8.5x11)
  • 9 Protecting the Astronaut Cards (8.5x11)
  • 1 Engineering Design Concept Card (8.5x11)
  • Bee-Bot Instruction Card (8.5x11)
  • 1 set of 32 Symbol Cards (3.75x3.75), forward, backward, right turn, left turn, pause, clear
  • 6 sets of 32 Symbol Cards (2x2), forward, backward, right turn, left turn, pause, clear
  • Four Brushing Your Teeth Sequence Cards (8.5x11)
  • 18 Moon Rock Cards (6x6)
  • 18 Boulder Cards (6x6)
  • 4 small Word Wall cards
  • Six Mystery Code Cards (8.5x11)
  • 12 paper copies of the Moon Mat (half sheet)
  • 1 paper copy of the Moon Mat (8.5x11)
  • A copy of On the Moon by Anna Milbourne
  • A copy of If You Decide to Go to the Moon by Faith McNulty
  • A copy of The Spacesuit: How a Seamstress Helped Put Man on the Moon by Alison Donald
  • A set of 6 vinyl Moon Adventure Mats (30” x41”) formatted to be used with Bee-Bots
  • A set of 6 Bee-Bots and 1 docking station

Each of the challenges takes approximately 45 minutes to complete. These STEM+ computer science challenges are suitable for grades PreK-2.

Storytime STEM Earth Day Kit + 6 BeeBots + Hub


1. Because of An Acorn

STEM+C Concepts

Science: Growth and Development 

Computer Science: Develop programs with sequences to address a problem

This challenge starts with reading the book Because of an Acorn, describing the events set in motion by an acorn on the forest floor. Children learn more about the development of a tree and then program Bee-Bot to visit an oak tree and fruit trees on the colorful Earth Day vinyl mat. Symbol cards are provided and help children keep track of and debug their programs.

2. We are the Gardeners

STEM+ C Concepts

Science: Growth and Development

Computer Science: Develop programs with sequences to address a problem

This computer science challenge starts with reading We are the Gardeners, following a family as they plan and plant a garden. Children learn about structure and function of plants and program Bee-Bot to water vegetables and plants in the garden, planning out their own paths on the Earth Day mat.  

3. Bee Dance – Model the Dance

STEM+C Concepts

Science: Information Processing

Computer Science: Develop programs with sequences to address a problem

This integrated challenge starts with children reading Bee Dance, a beautifully illustrated children’s book that follows a honey bee scout as she finds a patch of prairie flowers and communicates their location to her hive mates by performing a dance. Acting out the story, children program Bee-Bot to move from the hive to flowers and then dance to indicate the distance they traveled.

4. Bee-Dance – Design a Hand Pollinator

STEM+C Concepts

Engineering Design: Developing and optimizing design solutions

Science: Independent Relationships in Ecosystems

Referring back to the Bee Dance book, this adventure engages children in exploring the relationship between plants and honey bees, and challenges them to build, test, and improve a hand pollinator, choosing from several provided materials.

5. Design a Pollinator Garden

STEM+C Concepts

Engineering Design: Developing and optimizing design solutions

Computer Science: Develop programs with sequences to address a problem

This culminating challenge asks children to reflect on how honey bees help people. Drawing on what they learned about plants and honey bees, it challenges the children to help honey bees by planning a pollinator garden and use Bee-Bot to share their solution by visiting story cards they created.

Included in this set of five integrated STEM+C challenges above, you'll find:

  • Detailed instructions (i.e., lesson plan) for each of the five learning challenges
  • 15 small magnet tiles
  • 12 sheets (8.5 x11) of 4 Bee-Bot cut-outs each
  • 1 Bee-Bot Instruction Card (8.5x11)
  • 4 Oak Tree Cards (5 x11)
  • 1 set of 32 Symbol Cards (3.75x3.75), forward, backward, right turn, left turn, pause, Go, X
  • 6 sets of 32 Symbol Cards (2x2), forward, backward, right turn, left turn, pause, Go, X
  • 18 small Fruit Tree Cards
  • 6 Sunflower Puzzle Cards (5 x11)
  • 1 of each Sunflower, Apple Tree, and Carrot Concept Card (5 x11)
  • 1 Honeybee Visiting Flower Card (5 x11)
  • 30 small Garden Cards
  • 12 small Word Wall Cards (8.5 x11)
  • 6 small Beehive Cards
  • 18 small Flower Cards
  • 1 Hand Pollinator Concept Card (5 x11)
  • 1 Engineering Design Card (5 x11)
  • 1 Honey Bees Help the Earth Concept Card (5 x11)
  • 24 Planting a Pollinator Garden Cards
  • 4 sheets of coarse sandpaper
  • 4 sheets of 9x12 felt
  • 16 paper dishes (cups)
  • 48 craft sticks
  • 16 jumbo craft sticks
  • 1 role of masking tape
  • 1 package of pipe cleaners 
  • 3 bags of mini pompoms (different colors)
  • 40 Velcro dots
  • 1 bag of cotton balls
  • A hard copy of Because of an Acorn by Lola Schaefer and Adam Schaefer
  • A hard copy of We Are the Gardeners by Joanna Gaines and Kids
  • A hard copy of Bee Dance by Rick Chrustowski
  • A set of 6 vinyl Earth Day Adventure Mats (30” x41”) formatted to be used with Bee-Bots

Each of the challenges takes approximately 45 minutes to complete. These STEM+ computer science challenges are suitable for grades PreK-2.

Thymio Robots (set of 6)


K-12+

Thymio is an open-source educational robot designed by researchers from the EPFL, in collaboration with ECAL, and produced by Mobsya, a nonprofit association whose mission is to offer comprehensive, engaging STEAM journeys to learners of all ages.